

Picking up barrels when I don't need them. If anyone were to be crazy and bored enough to beat my time they would have to correct these mistakes (plus not make others).ġ. The record at Twin Galaxies is around 2:27 for 105% and when I realized my time was going to blow that out of the water I started to be more serious. When I first began recording it was only for a friend, I didn't actually think I would get a good time. This is useful for me because my strat involves sacrificing a Kong to beat Kaos faster.ĭue to the difficulty of a 105% run I decided to go with multiple segments, saving after the completion of each world. Kastle Kaos: After Kaos is defeated you receive a barrel. Except this time it is useful because this level is tough.Ĥ. In Swoopy Salvo: The last bonus - see number 1. Pot-hole Panic: Without leaving the bonus with Ellie or having both Kongs it would be impossible to get to the automatic barrel before Squitter.ģ. However, it would take effort to lose a character because the bonus is right at the start of the level and there is only a single, stationary buzz.Ģ. Tearaway Tobbagon: the first bonus has a DK barrel because without a partner it is not possible to get all the stars. There are only 4 DK barrels in the entire game that will benefit the player (the others are in boss levels but disappear because you have 2 characters anyway!):ġ. If you lose a partner and begin a new stage you will automatically get that character back. A new, snazzy ending status screen and 105% will be you reward for getting everything. Now you can enter your name as usual and begin the game. The game becomes much more difficult! To perform this, select a new file and press LRRLRRLRLR. However, there is an "expert code" that takes away all DK barrels and save/midway/continue barrels - whatever you want to call them. Normally the maximum percentage available in DKC3 is 103%. Speed run using the 105% code, which makes the game harder by removing all continue barrels and nearly all DK barrels, completed on June 8 2004.
